Initially set in a fairly typical fantasy world, you play as a band of misfits trying to stop the end of the world and jump between periods, including a dinosaur-dominated deep past and a post-apocalyptic future.Ĭhrono Trigger indulges in all the classic time-travel tropes. The best game of this type is Chrono Trigger, a Japanese role-playing game from 1995 with an amazing soundtrack. Of course, developers can just ignore paradoxes and the like and focus on using time travel to create a great story. Speaking at the Game Developer’s Conference in 2014, Kenneth Yeung, one of Super Time Force‘s developers, explained they were inspired by science to solve some of the challenges that arise when you create such a game, though that might be a stretch.įor example, Yeung said they looked to quantum physics for the idea that objects can only interact with the world if they have an observer, allowing the developers to avoid creating enemies who are shot off-screen by one of your past selves – nothing to do with the quantum mechanics I understand! Taking this even further is Super Time Force, a cartoonish shooter game that sees you rewinding time to fight alongside past selves and even stop them being killed, creating paradoxes that translate into power-ups. “You jump between time periods, including a dinosaur-dominated deep past and a post-apocalyptic future” Winterbottom lets you create multiple recordings and even move them about with a whack of an umbrella. The jauntily titled The Misadventures of P. Other titles have spun this concept into entire games. One set of levels in Braid lets you record your actions, then rewind to replay the level in tandem with your recording – handy if, say, you need to be in two places at once to both activate a switch and go through a door. You soon find yourself holding the past, present and future in your head at once. The first set follows the same rules as Prince of Persia, but subsequent levels introduce more complications, such as tying the passage of time to your movement in space, so that moving left rewinds time but moving right lets it flow forwards. Each set of levels involves using some form of time manipulation to traverse a Super Mario-esque world. The puzzle game Braid takes a more interesting approach. The dagger can only be used a few times before it has to be recharged, so you need to choose carefully when to use it.Īs time travel goes, simple rewinding is pretty mundane. The titular prince has a magical dagger that allows you to rewind time for a few seconds, perfect for jumping sections that involve dodging traps with split-second timing. Prince of Persia: The Sands of Time and its sequels literally turn reloading your game into a feature. But some games make a real feature of it, and this month I’m looking at my favourites. NEARLY all video games involve a form of time travel: if you die in a game, or even simply mess up, most will let you reload and have another go. In Prince of Persia, a magical dagger lets you rewind time
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